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- Path: ix.netcom.com!netnews
- From: rlees@ix.netcom.com(Richard Lees )
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.hardware,comp.sys.amiga.advocacy
- Subject: Re: 1995 Production Status?
- Date: 23 Jan 1996 08:12:57 GMT
- Organization: Netcom
- Message-ID: <4e25a9$1co@ixnews8.ix.netcom.com>
- References: <4de07p$bbo@bandit.cyberwar.com> <6903.6590T111T2506@ci.educ.lu> <4dqv0g$cha@coranto.ucs.mun.ca> <DLIKE1.13w@wombat.hanse.de> <4dvj4u$e9j@ixnews4.ix.netcom.com> <4e127v$iaa@ixnews8.ix.netcom.com>
- NNTP-Posting-Host: ix-pat1-21.ix.netcom.com
- X-NETCOM-Date: Tue Jan 23 12:12:57 AM PST 1996
-
- In <4e127v$iaa@ixnews8.ix.netcom.com> artgoat@ix.netcom.com (VW)
- writes:
-
- >Nope, the first generation PeeCee video was text only, 80x25 columns,
- >and at lower resolution than the much older Commodore 8032. Then the
- >progression went MDA, Hercules (still monochrome) and THEN, after
- >nearly two years, CGA. The first genuine IBM-made CGA card (I've held
-
- Heh, yea, forgot those, Thanks. :)
-
- >Much less OCS. I agree. I have a FEW games that don't like ECS or
- >AGA, but not any that I particularly miss, and NONE of the
- >productivity software worth having has limited itself to such old
- >video modes (though I DO wish I could get my hands on an AGA version
- >of Real-3D)
-
- Why not just render 24-bit?
-
- Dan
-
-